Résumé

Experience

Mattel, Inc   2016- present
Creative Director / Senior Manager, Animation         

  • Lead the creation of new IP franchise as creative Director, feature animation development
  • Art directed and designed the original girl content & toy franchise development

 

Disney Toons   2016
Visual Development Artist

  • Responsible for art and style development for upcoming animated film

 

Fuhu, Inc    2014 – 2016 
Art Director           

  • Lead to build the CG animation division within the company
  • Art directed and designed in-house iOS Games & mobile Apps and hi-end CG animated show.
  • Established the VR / AR storytelling development team to create animated series.

Rhythm and Hues Studios    1995 – 2013
Senior Art Director

  • Responsible for overseeing Design, Color, VFX, look development, lighting and compositing department.
  • Run the large-scale U.S. and international CG team smoothly by providing the clear art direction and vision.
  • Created iconic character design: ALVIN and CHIPMUNKS, Coka Cola, GEICO Gecko, etc.
  • Responsible for major theme park and interactive design.
  • Responsible for overseeing environment design / matte painting.

Dreamworks SKG  1995

Concept Illustrator

  • Responsive for interactive property development.

Freelance

Toei Animation Studios -Concept Designer
Production I.G -Character Designer
Sprite Animation Studio -Visual Development Artist
TBS -Character Designer
Square Enix -Visual Development Artist
Dream Works SKG
Concept Designer / Illustrator
Created Illustrations for ‘The Lost World’ Jurassic Park game

Software

Expert Photoshop. Operational level Illustrator & Adove, Painter, sketchUp.  Entry level Maya, ZBrush,

Other

Excellent work ethic and communication skills, proven ability to guide bridge aesthetic in 2D and 3D, strongproblem solving, enthusiastic leadership, adept learner and educator, fluent in English and Japanese

Education

Otis College of Art and Design: BFA Illustration 1995

References available upon request